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The Magpie Developer
Jeff Atwood is one of the best programmer/writers around. I love reading his stuff, some I agree wholeheartedly with, other stuff we disagree, but this post is about a dead-on as they come. This idea has been floating in my head for a long time, but it is hard for me to conceptualize it in words, Atwood does a brilliant job at it. Must read for any developer. |
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Andy Olmsted's Last Blog Entry.
(Warning: Pretty rough) No matter how you feel politically about the war, this reminds you that each number people throw around as statistics is a human life. This is extremely well written, and pretty rough on your soul towards the end, but something everyone should read. Its a shitty situation all around, but there is always a human face behind the statistics and I want to make sure I never forget that. |
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Drinking stories that put yours to shame
Via Keith
To preserve his body during the voyage home, the second-in-command stored Nelson's body in the ship's vat of rum and halted all liquor rations to the crew. Not a bad idea, but when the ship reached port, officials went to retrieve Nelson's body and found the vat dry.
Disregarding good taste (in every sense), the crew had been secretly drinking from it the entire way home. After that, naval rum was referred to as Nelson's Blood. |
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making vodka pills in 24 hours
Recently, Chef Fabian was experimenting further with the Adria/Torreblanca technique of making 'vodka pills.' I use this word to describe the process of making liquid-filled candies by pouring flavored alcohol syrups into cornstarch and letting it set until a hard outer shell forms. |
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Strategy Letter VI - joelonsoftware.com
As a programmer, thanks to plummeting memory prices, and CPU speeds doubling every year, you had a choice. You could spend six months rewriting your inner loops in Assembler, or take six months off to play drums in a rock and roll band, and in either case, your program would run faster. Assembler programmers don’t have groupies.
Entire Article is Dead On. A must read for anyone in the software biz. |
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(Monday, August 23)
Everquest 2 Warcry
"On another thread Moorgard talks about Collision confirming that there WILL be collision with PC's and NPC's.
There is collision. When PCs or NPCs walk toward each other and reach a point where they would collide, one gets bumped out of the way. They don't simply pass through each other as if they were ghosts.
However, collision isn't an absolute. Models have collisions spheres around them that define at what point they get moved out of the way of something else. You obviously don't want a badger to have the same collision sphere as a dragon. Additionally, there are limitations in place so that griefing and exploiting are avoided as much as possible.
What we don't use is every-point-on-your-body collision. Is it technically possibe? Sure. But that would put an immense load on the server, because it would have to be calculating that on thousands of entities all at once. The performance hit would be incredible.
As I've said before, there are weapon collisions that take place as part of the battle animations. That is, two people fighting with a sword will have clashes, parries, hits, etc. But we're not calculating every point on the sword to see if it collides with any other surface in the game world every single moment.
So if you take frames out of a combat sequence, for example, you're going to see imperfections. Body parts will seem to pass through other body parts on occasion, especially when opponents are right next to each other. When you're actually playing, you don't see those individual frames but instead see combat as a whole, which I personally think looks amazing.
"
It is truely a beautiful thing when people are whining about collision levels on weapons against random objects within the space and plane of a game. It means that people expect games to have such real life characteristics and computers to be so powerful that they can decide such things. It great that people would actually look at a game in such stunning detail and say man "when I rip a fart, I should see the spray from my character's ass rebound off whatever object I am standing near."
Man is EQ2 gonna kick ass or what?
Everquest 2 Warcry:
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Disclaimer
The opinions expressed herein are my own personal opinions and do not represent my employer's view in anyway.
© Copyright 2003-2007, Eric Thompson |
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