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The Magpie Developer
Jeff Atwood is one of the best programmer/writers around. I love reading his stuff, some I agree wholeheartedly with, other stuff we disagree, but this post is about a dead-on as they come. This idea has been floating in my head for a long time, but it is hard for me to conceptualize it in words, Atwood does a brilliant job at it. Must read for any developer. |
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Andy Olmsted's Last Blog Entry.
(Warning: Pretty rough) No matter how you feel politically about the war, this reminds you that each number people throw around as statistics is a human life. This is extremely well written, and pretty rough on your soul towards the end, but something everyone should read. Its a shitty situation all around, but there is always a human face behind the statistics and I want to make sure I never forget that. |
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Drinking stories that put yours to shame
Via Keith
To preserve his body during the voyage home, the second-in-command stored Nelson's body in the ship's vat of rum and halted all liquor rations to the crew. Not a bad idea, but when the ship reached port, officials went to retrieve Nelson's body and found the vat dry.
Disregarding good taste (in every sense), the crew had been secretly drinking from it the entire way home. After that, naval rum was referred to as Nelson's Blood. |
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making vodka pills in 24 hours
Recently, Chef Fabian was experimenting further with the Adria/Torreblanca technique of making 'vodka pills.' I use this word to describe the process of making liquid-filled candies by pouring flavored alcohol syrups into cornstarch and letting it set until a hard outer shell forms. |
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Strategy Letter VI - joelonsoftware.com
As a programmer, thanks to plummeting memory prices, and CPU speeds doubling every year, you had a choice. You could spend six months rewriting your inner loops in Assembler, or take six months off to play drums in a rock and roll band, and in either case, your program would run faster. Assembler programmers don’t have groupies.
Entire Article is Dead On. A must read for anyone in the software biz. |
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(Tuesday, August 16)
Wild Times for the Virtual.
Effective immediately, all minors are banned from playing online games in which players are allowed to kill other players, an activity that has been termed Player Kills (PK). China's Ministry of Culture (MOC) and Ministry of Information Industry (MII) have also ordered the country's online game operators to develop identity authentication systems that prevent minors from playing games These authentication systems would require all players to first enter their Citizen ID Card numbers before being allowed to play games that allow Player Kills. No timetable was given for when these authentication systems must be implemented.
'Minors should not be allowed to play online games that have PK content, that allow players to increase the power of their own online game characters by killing other players,' Liu Shifa, head of the MOC's Internet Culture Division, which drafts policies governing the online gaming market, told Interfax. 'Online games that have PK content usually also contain acts of violence and leads to players spending too much time trying to increase the power of their characters. They are harmful to young people.
If you would have asked me 4 years ago, if I ever would have thought a government entity would ever step into regulate an online virtual world (that I would even imagine that they feel that they can). Although one could argue that the Chinese Government *is* in effect regulating their citizens from certain types of play, this might boil down to a government regulating actions of a subset of players of a game from actions within that game, in effect they are. That is a pretty big step in virtual world regulation for a government.
No your character can not perform this action, because of your age in real life.
Wow. This is wild.
Interfax China
UPDATE: A good post going around the net that talks about how MMORPGs are changing the landscape of not just gaming but society.
A World of Warcraft World
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Disclaimer
The opinions expressed herein are my own personal opinions and do not represent my employer's view in anyway.
© Copyright 2003-2007, Eric Thompson |
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